“The First Contact” is a side quest in Starfield set in the Porrima star system. Your objective in the quest is to act as a mediator to resolve the dispute between two parties: the crew of the ECS Constant, an Earth colony ship, and the residents of Paradiso, a luxurious resort situated on the planet Porrima II.
Both groups assert their right to call Porrima II their home, and it falls to you to find a resolution to this conflict that can end in three possible ways. This guide lays out all 3 choices and their corresponding impact on “The First Contact” quest.
Starting The Quest
You pick up the First Contact side quest automatically upon entering the Porrima II orbit in the Porrima star system. You can then pursue the quest’s first objective to speak with Chief Sugiyama in Paradiso on Porrima II.
Chief Sugiyama’s Concern
Follow the quest marker to meet and speak with Jiro Sugiyama, who will express his concerns about a strange and enormous ship that made its way into orbit of Porrimo II. He states that every attempt made to communicate with the ship has been in vain. Sugiyama requests your help in finding out who or what’s onboard this strange ship, but he asks you to do it discreetly and keep the details of this mission to yourself.
Sugiyama also instructs you to only board the ship once all attempts of communication with it fail. The chief is also very categorical about ensuring diplomacy when carrying out this mission, so it is a good idea to keep that in mind when speaking with the inhabitants of the ship.
Boarding The Unidentified Ship
Having spoken to Suguyama, travel to the Porrima space from the missions menu. Approach the unidentified spaceship and hail it. You will fail in trying to establish communications with the spaceship, leaving you with the only viable option, to board the ship. Approach the unidentified ship within 500 meters to dock your ship.
Enter the unidentified ship and follow the quest marker to meet the ship’s captain, Diana Brackenridge. Diana will be surprised to meet a human apart from her crew.
Captain Diana’s Concern
Diana will tell you about how her ancestors sent a crew onboard the Earth Colony Ship — Constant from Earth to settle on Porrima II. At some point in their hundreds of years journey, the rest of humanity outpaced them and established the settled systems long before the Constant arrived at its destination. Diana expresses her concerns about Porrima II already being colonized and will ask you to play the role of a diplomat and negotiate a solution with the colonizers in favor of her crew to settle on Porrima II.
Negotiating With Oliver Campbell
Follow the quest marker to return to the Paradiso and negotiate with Oliver Campbell, a board member of the Paradiso Group. Oliver expresses his unwillingness to give up the Paradiso and requests you to propose a solution for the situation with Diana. Two other board members, Balam and Sima, also share their opinions on dealing with Diana and her crew.
At this point, you face a critical decision that will determine the outcome for the people of Paradiso and Diana’s crew. There are three possible endings to this quest, and this guide outlines the impact of each choice and the corresponding ending.
Diana’s Crew Settles On The Paradiso
If you decide to convince Diana and her crew to settle on the Paradiso and co-exist with the inhabitants, select the “I’ll convince them to take the settlement deal” during your negotiation with Oliver.
You’ll now need to return to Diana on the Constant and inform her about the deal proposed by the Paradiso Group, which she will agree to. In addition to convincing Diana, you’ll also need to collect some resources to meet the objective requirement. You can, however, persuade Diana to obtain a small quantity of resources from her. To successfully persuade Diana, select the following dialogues in the specified order:
- “[Persuade] They need more resources to take you in. Can you spare any?”
- “Are you sure you don’t have anything to spare? I’m doing this all for you.”
- “I’m not asking for a lot, just what little you can spare.”
You will now be required to gather the remaining quantity of Lithium, Iron, Sealant, and Fiber. You can also speak to Diasuke on the Constant to acquire some of the required resources. While it’s possible to gather these resources through exploration, the fastest way to get them is through purchases from vendors. The vendor at Jemison in the spaceport district of New Atlantis has all four resources available for sale.
Once you have acquired the necessary resources, report back to Diana. Inform her that you have all the resources requested by the Paradiso Group. With that, Diana and her crew will be able to settle on Paradiso, though without the complete sovereignty they desire. To gain their settlement rights, they will have to work for the Paradiso Group and be incorporated into their already established form of government.
Outfitting Diana’s Ship With The Grav Drive
When negotiating with Oliver, choose the “I’ll buy the Grav Drive and convince them to settle elsewhere” option. Following this, Oliver will ask you to consult with Bennu St. James on the planet Polvo in the Valo Star system.
After you land on Polvo, follow the quest marker to find Bennu who will agree to sell an ancient Grav Drive fit for Diana’a spaceship. While you can purchase the Grav Drive for 40,000 Credits, it is recommended to persuade Bennu to sell the tech for 25,000 Credits. To successfully persuade Bennu, select the following dialogues in the specified order:
- “[Persuade] 40000? Maybe we can find a way to lower that price a little bit.”
- “Surely the profit you’d make doesn’t compare to the freedom you’d be giving these people.”
- “[Pay 25000 Credits] That seems very reasonable. Thank you!”
Having purchased the Grav Drive, return to the Constant and speak to Amin Kazemi, an engineer onboard the spaceship. Amin will ask you to lend him a hand in preparing the Constant for the Grav Drive. As part of the preparation, you’re required to interact with the three computer terminals in the order marked by the game and follow Amin’s instructions:
- Computer Terminal 1: Magnetic Terminal > Decouple > Auxiliary Module Assembly.
- Computer Terminal 2: Turbopump – Port > Cryogenic Radiator – Auxiliary.
- Computer Terminal 3: Plasma Run-off Inhibitor > 5%.
Report back to Diana and let her know that the Constant has been retrofitted with the Grav Drive. A happy Diana will thank you for your assistance and share details on how the engineers also managed to fix the communications system of the spaceships, bringing the quest to its conclusion.
Destroying Diana’s Ship
The final option available is to overload the ECS Constant’s reactor, resulting in the destruction of the ship. To proceed with this choice, select the “Hypothetically, what could make a ship like that go away?” option during your negotiation with Oliver.
To overload the ECS Constant’s reactors, you will need to have the Security and Theft skills unlocked. Return to the Constant and follow the quest marker to locate Amin, the engineer. You will need to steal the reactor keys from Amin, which he carries. You can initiate a conversation with Amin and then exit it to make him move, allowing you to sneak up behind him and take the reactor key.
Once you have the reactor key in your possession, proceed to the computer terminal marked by the quest objective. Interact with the terminal and select “Reactor Computer,” followed by “Emergency Reactor Overdrive.“
Next, you’ll need to complete the overdrive process from Diana’s computer, which requires using the Digipick to gain access. Once you have successfully accessed Diana’s computer, select “Urgent Actions” and then “Confirm Request.” Be cautious! Initiating the reactor override on the Constant will trigger alarms, causing everyone on the ship to turn hostile.
Escape from the Constant and undock from the spaceship to witness a spectacular explosion in space that eliminates everyone on board the ship. Report back to Oliver and inform him that you have taken care of the stranded spaceship. As a reward for your efforts, Oliver will provide you with 6500 Credits, concluding the First Choice quest.
NEXT: Starfield: Lost And Found Guide